When React Fiber was released, it not only brought performance improvements – it also created a true division between React and the code that renders elements. This makes it easy to build libraries that connect React to any surface you can imagine. We’ll discuss what it takes to create your own custom React renderer, and explore how we’ve used this at Oculus to develop an experimental new library that uses React to draw 2D surfaces in WebGL, fast. These interactive interfaces can be dropped into the DOM with a canvas, or composited into the 3D worlds of games and VR experiences, letting you bring React to a new dimensions in the browser.
We'll get to hear from the Julian Park (Engineer at Oculus VR) about current projects at Oculus and ReactVR.